

"We also plan to use the time to address issues that are inconveniencing players and to continuously improve the game."ĭark and Darker takes a sword-and-sorcery setting inspired by Dungeons and Dragons-complete with classes, spells, and potions-and combines it with the elements of a PvP extraction shooter like Escape from Tarkov. Sharing gear was easy during the playtest and I found a natural camaraderie form with every group I played with."Due to the earlier downtime with the trading post, matchmaking, and lost playtime for players that were falsely banned, we have decided to extend the playtest until Feb 16," Ironmace writes. Don't even ask about the second map where opening a door leads you to Satan, his bitches, zombies, and demon dogs.ĭark and Darker shines in group play. The starting gear adds to the difficulty by turning even the weakest skeleton into a borderline bossfight. You're basically fucked if a group sees you and wants you dead. Flanking or running away become infeasible as you activate each room and become swarmed by enemies. Dark and Darker is borderline impossible solo. I see so much room for expansion and customization in the full product.

Intelligent use of abilities is required to have enough resources to reach extraction. Spells and abilities have finite uses to prevent spamming.

I killed so many barbarians by luring them into a narrow passage and cutting them to ribbons while their weapon clanged off of the walls. Combat is fun with enough nuance to allow for skilled play. The gameplay loop is solid: fight through a map then either exit or go deeper. I played around 12 hours over the weekend.
